A Pattern Language Approach to Usability Knowledge Management

Peer-reviewed Article

pp. 76-90

No PDF available for download.

Abstract

Knowledge gained from usability testing is often applied merely to the immediate product under test and then forgotten—at least at an organizational level. This article describes a usability knowledge management system (KMS) based on principles of pattern language and use-case writing that offers a way to turn lessons learned from usability testing into organizational knowledge that can be leveraged across different projects and different design teams.

Practitioner’s Take Away

  • Usability Knowledge Management System does not have to be complicated; it just has to be useful for informing design decisions.
  • Patterns are a practical way to abstract usability findings so they can be generalized across other projects and other teams.
  • Use-case and scenario names can provide useful metadata structures for retrieving usability patterns.
  • My KMS is not your KMS: Patterns and metadata that make my knowledge useful in the kinds of applications I design might not be the same patterns that make your knowledge useful. Create patterns that work for your design needs.